Human Experience : User Experience Minimize
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As of July, 2011

Current Citzenship: US Citizen

Work Availability    : 2-weeks
Onsite Rate           : Varies*               
Remote Rate         : Varies**

*Range of Hourly rates vary due to length, duration, project deliverables and deadlines.
**Lower rate preference given to remote work.

My status
Skype me at mark.peterson.ideasoftware
Phone given upon request due to international cellular roaming charges.

Email Mark@uxsamples.com

 

 

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How I can help? Minimize

You might be asking yourself what is a User-Experience Architect, Information Architect and/or Interaction / UI Designer?  And what do those job titles mean? 

For the most part, the titles are commonly used when referring to an IT professional who's job it is to design and architect the layout of how information appears on a computer screen.  A user-experience professional helps improve the way end-users interact with a software application or website. The job titles themselves came about since the days of the dotcoms when many internet companies put up content on websites without much focus on the categorization of the data (taxonomy) or layout (design).  Information Architects were once your standard web-designers or web-masters who made a profession as to how content, layout and navigation should function on a website as the internet matured.  User-experience came into the industry at the same time when we information architects needed to step out of our ivory towers and listen to the broader audience as to how to improve upon what we had created.  Often times design is a subjective field, left to judgement of any individual's perception, Yet, there are many projects that require methodical, due-diligence and a meticulous eye for details to architect a solution for complex user-interfaces within a variety of software platforms (Java, .Net, PHP, and Mobile).

Visual Simulations (prototypes/wireframes) are not only subjective aesthetics, in most cases, visual simulations help projects mitigate risk of serious change-management requests in the future because someone was unsure what was built -  was what the business had in mind.  Not only does management see quick results from visual simulations, they can become quickly familiar with the project from the onset.  The benefit to software teams is obvious when in-house and off-shore resources can easily understand how the applications will function and look when interacting with the prototypes and commenting on the wireframe designs before one line of production code is written or needs to be re-written... saving companies and projects time and resources when visual simulations are used.

ISO 9241-210[1] defines user-experience as "a person's perceptions and responses that result from the use or anticipated use of a product, system or service". So, user-experience is subjective and focuses on the use.

In today's competitive environment, new companies are continuing to bring about bigger and brighter ideas each day with new ways of doing old things better.  As a UX professional and full-time consultant, I am always ready to hit the ground running on projects with tight deadlines which is in need of another set of eyes to polish up someone's creation to help it become a more successful and aesthetically appealing solution for everyone.

Feel free to view some of my  user-experience / UX samples here on this website.  If you wish to review some of my older samples, I may be able to bring up some samples of some user-interfaces I created during the DOS, pre-windows GUI days.
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User Experience: Site Minimize

User Experience Architect (Resume)              User Experience (UX) Portfolio              User Experience (UX) Design and Diagrams                   User Experience (UX) GUI Applications                                          
User Experience (UX) Kiosks                          User Experience (UX) Mobile Apps       User Experience (UX) Web Applications                         User Experience (UX) Websites

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